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Patterns of Software: Tales from the Software Community

  • Category: Computer
  • Author: Richard P. Gabriel
  • License: Creative Commons Attribution-NonCommercial-ShareAlike 3.0 United States
  • Pages: 256 pages
  • File type: PDF (239 pages, 1.2 MB)

Read and download free eBook intituled Patterns of Software: Tales from the Software Community in format PDF (239 pages, 1.2 MB) – 256 pages created by Richard P. Gabriel.

In our homes, our schools, and our businesses, computers play an ever-increasing role. But while most of us today can work a computer – albeit with the help of the ever-present computer software manual – we know little about what goes on inside the box and virtually nothing about software design or the world of computer programming.

In Patterns of Software, the respected software pioneer and computer scientist, Richard Gabriel, gives us an informative inside look at the world of software design and computer programming and the business that surrounds them. In this wide-ranging volume, Gabriel discusses such topics as what makes a successful programming language, how the rest of the world looks at and responds to the work of computer scientists, how he first became involved in computer programming and software development, what makes a successful software business, and why his own company, Lucid, failed in 1994, ten years after its inception.

Perhaps the most interesting and enlightening section of the book is Gabriel’s detailed look at what he believes are the lessons that can be learned from architect Christopher Alexander, whose books – including the seminal A Pattern Language–have had a profound influence on the computer programming community. Gabriel illuminates some of Alexander’s key insights – “the quality without a name,” pattern languages, habitability, piecemeal growth – and reveals how these influential architectural ideas apply equally well to the construction of a computer program. Gabriel explains the concept of habitability, for example, by comparing a program to a New England farmhouse and the surrounding structures which slowly grow and are modified according to the needs and desires of the people who live and work on the farm. “Programs live and grow, and their inhabitants–the programmers – need to work with that program the way the farmer works with the homestead.”

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