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Co-creating Videogames

Co-creativity has become a significant cultural and economic phenomenon. Media consumers have become media producers. This book offers a rich description and analysis of the emerging participatory, co-creative relationships within the videogames indu

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Missions For Thoughtful Gamers

Who am I? How do I live a good life? What is reality? Such perennial questions may seem remote from the pleasures of playing videogames for entertainment and fantasy. Yet gamers too, in the midst of having fun, are potentially embarked upon a quest f

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Game Research Methods: An Overview

Games are increasingly becoming the focus for research due to their cultural and economic impact on modern society. However, there are many different types of approaches and methods than can be applied to understanding games or those that play games.

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Possible Worlds in Video Games: From Classic Narrative to Meaningful Actions

In current digital games, classic fictional worlds are transformed into ludofictional worlds, spaces rich in characters and emotions that are especially affected by the intervention of a player. In this book, we propose a model, inspired by the Seman

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Mathematical Applications for Game Development

This book presents applications of mathematics and science in game and simulation programming. Includes the utilization of matrix and vector operations, kinematics, and Newtonian principles in games and simulations. Also covers code optimization.It c

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Make Games with Python on Raspberry Pi

You are going to learn how to make a game on our Raspberry Pi from the ground up.While countless millions of us take great pleasure spending hours racking up high scores in our favourite games, few of us are ever exposed to the delights of making the

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HTML5 Shoot ’em Up in an Afternoon

Learn how to make a simple top-down shoot 'em up in a few hours using the Phaser HTML5 game framework.This book covers all of the basics: from placing and moving sprites, to managing collision detection and unit health, up to setting up a boss fight.

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Cross-Platform Game Programming with gameplay3d

Gameplay3d is a free and open-source C++/Lua programming framework. This guide will begin by introducing you to gameplay3d, before delving more deeply into its many features. Clear step-by-step examples will be provided, along with code samples which

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Scratch Programming Playground: Learn to Program by Making Cool Games

Scratch, the colorful drag-and-drop programming language, is used by millions of first-time learners, and in this book, you'll learn to program by making cool games. Get ready to destroy asteroids, shoot hoops, and slice and dice fruit!Each game incl

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Game Programming

This book consists of lecture notes which are designed to help students to learn fundamental principles that apply to game programming regardless of the language they use to create the game. These principles include gathering input from users, proces

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