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Tabletop: Analog Game Design

In this book, people of diverse backgrounds talk about tabletop games, game culture, and the intersection of games with learning, theater, and other forms. Some have chosen to write about their design process, others about games they admire, others a

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Vector Math for 3D Computer Graphics, Fourth Revision

This is a tutorial on vector algebra and matrix algebra from the viewpoint of computer graphics. It covers most vector and matrix topics needed to read college-level computer graphics text books. Most graphics texts cover these subjects in an appendi

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Pangea Software’s Ultimate Game Programming Guide for Mac OS X

Brian Greenstone, the developer who programmed Nanosaur, Bugdom, Cro-Mag Rally, Enigmo, Otto Matic, etc. reveals his Mac programming secrets in this indispensable book.The book covers all of the nuances dealing with various Mac OS technologies such a

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Tap, Move, Shake: Turing Your Game Ideas into iPhone and iPad Apps

This book is A Hands-on Guide to Creating Multi-touch Games with iPad and iPhone.Got a good game idea? Turn your concept into a hot game app for iPhone, iPad, or iPod touch with this do-it-yourself guide. Tap, Move, Shake helps you build multitouch g

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Programming Vertex, Geometry, and Pixel Shaders

This practical reference covers all of the advanced rendering techniques important for graphics programmers in the game and film industries, and will help them implement these techniques efficiently with DirectX 10. Using a "cookbook" approach, this

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Hacking the Xbox: An Introduction to Reverse Engineering

Showing Xbox owners how to increase the value and utility of their system, Hacking the Xbox features step-by-step tutorials on hardware modification that teach basic hacking techniques as well as essential reverse engineering skills. Full discussions

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Programming Linux Games

This is a complete guide to developingLinux games, written by the Linux gaming experts. It discusses important multimedia toolkits (including a very thorough discussion of the Simple DirectMedia Layer) and teaches the basics of Linux game programming

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Making Games with Python and Pygame

This is a programming book that covers the Pygame game library for the Python programming language. Each chapter gives you the complete source code for a new game and teaches the programming concepts from these examples. The book is available under a

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Direct3D Succinctly: Develop Fully 3-D Games and Applications

3-D graphics development is an engaging, rewarding process that gives developers the opportunity to flex their creative muscles. However, it can also be intimidating to those on the outside. A follow-up to Direct2D Succinctly, Direct3D Succinctly tea

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The Art of Computer Game Design

This book is one of the pioneer works seriously about video game. It talks about such topics as what is a game, why people play games, and how to design a game. The author describes in detail what goes into the game design including many examples fro

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