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HTML5 in Action

HTML5 is not a few new tags and features added to an old standard - it's the foundation of the modern web, enabling its interactive services, single-page UI, interactive games, and complex business applications. With support for standards-driven mobi

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Learn to Code HTML and CSS: Develop and Style Websites

This book is a simple and comprehensive guide dedicated to helping beginners learn HTML and CSS. Outlining the fundamentals, this guide works through all common elements of front-end design and development.HTML and CSS can be a little daunting at fir

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Augmented Reality Game Development

The heyday of location-based Augmented Reality (AR) games is upon us. They have been around for a few years, but the release of Pokemon Go was a gamechanger that catalyzed the market and led to a massive surge in demand.This book will take you on a j

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Mastering IOS Game Development

This book provides an easy-to-understand and fun approach to game development, with step-by-step instructions and detailed explanation of each block of code. The topics covered range from easy to advanced, so buckle up for a fast-paced ride!This book

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Gamer Theory

Ever get the feeling that life's a game with changing rules and no clear sides, one you are compelled to play yet cannot win? Welcome to gamespace. Gamespace is where and how we live today. It is everywhere and nowhere: the main chance, the best shot

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Trigger Happy: Videogames and the Entertainment Revolution

The Edge calls Trigger Happy a "seminal piece of work." For the first time ever, an aficionado with a knowledge of art, culture, and a real love of gaming takes a critical look at the future of our videogames, and compares their aesthetic and economi

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J2ME and Gaming

This book is about programming with J2ME on wireless devices with focus on developing games. It is assumed you have some knowledge and programming experience with J2ME and J2SE. The book does not go into detail on topics like how to make high level G

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A Practical Introduction to 3D Game Development

This book introduces the reader to the necessary programming skills necessary to develop 2D and 3D computer games. The book lists a number of common game mechanics, and illustrates through examples how these mechanics can be bound to each other to bo

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Play Redux: The Form of Computer Games

Play Redux is an ambitious description and critical analysis of the aesthetic pleasures of video game play, drawing on early twentieth-century formalist theory and models of literature. Employing a concept of biological naturalism grounded in cogniti

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Well Played 1.0: Video Games, Value and Meaning

Video games can be "well played" in two senses. On the one hand, well played is to games as well read is to books. On the other hand, well played as in well done. This book is full of in-depth close readings of video games that parse out the various

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