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Co-creating Videogames

Co-creativity has become a significant cultural and economic phenomenon. Media consumers have become media producers. This book offers a rich description and analysis of the emerging participatory, co-creative relationships within the videogames indu

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Missions For Thoughtful Gamers

Who am I? How do I live a good life? What is reality? Such perennial questions may seem remote from the pleasures of playing videogames for entertainment and fantasy. Yet gamers too, in the midst of having fun, are potentially embarked upon a quest f

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Game Research Methods: An Overview

Games are increasingly becoming the focus for research due to their cultural and economic impact on modern society. However, there are many different types of approaches and methods than can be applied to understanding games or those that play games.

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Possible Worlds in Video Games: From Classic Narrative to Meaningful Actions

In current digital games, classic fictional worlds are transformed into ludofictional worlds, spaces rich in characters and emotions that are especially affected by the intervention of a player. In this book, we propose a model, inspired by the Seman

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Cross-Platform Game Programming with gameplay3d

Gameplay3d is a free and open-source C++/Lua programming framework. This guide will begin by introducing you to gameplay3d, before delving more deeply into its many features. Clear step-by-step examples will be provided, along with code samples which

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Game Programming

This book consists of lecture notes which are designed to help students to learn fundamental principles that apply to game programming regardless of the language they use to create the game. These principles include gathering input from users, proces

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Developing Games With Ruby

At day you have to wrangle with legacy code, fix bugs, struggle with APIs, deploy services and integrate things. Yet you wish you could create worlds, animate dragons, break laws of physics and design artificial intelligence. You can.If you have a li

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Game Programming Patterns

The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped

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Beginning C++ Through Game Programming, 3rd Edition

This book approaches learning C++ from the unique and fun perspective of games. Written for the beginning game developer or programmer, the book assumes no previous programming experience and each new skill and concept is taught using simple language

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Creating Games in C++: A Step-by-Step Guide

Do you love video games? Ever wondered if you could create one of your own, with all the bells and whistles? It's not as complicated as you'd think, and you don't need to be a math whiz or a programming genius to do it. In fact, everything you need t

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