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The Culture Game: Tools for the Agile Manager

THE CULTURE GAME is your tutorial and reference guide for creating lasting business agility in your organization. This is the handbook for managers who want to rapidly develop a culture of learning inside their teams. THE CULTURE GAME book provides

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Games of No Chance 3

This fascinating look at combinatorial games, that is, games not involving chance or hidden information, offers updates on standard games such as Go and Hex, on impartial games such as Chomp and Wythoff's Nim, and on aspects of games with infinitesi

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More Games of No Chance

This fascinating collection of articles by some of the top names in the field is a state-of-the-art look at combinatorial games. The articles run the gamut from new theoretical approaches, where computer science now plays as much of a role as mathem

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Games of No Chance

Is Nine-Men's Morris, in the hands of perfect players, a win for white or for black--or a draw? Can king, rook, and knight always defeat king and two knights in chess? What can Go players learn from economists? What are nimbers, tinies, switches, mi

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Gamer Theory

Ever get the feeling that life's a game with changing rules and no clear sides, one you are compelled to play yet cannot win? Welcome to gamespace. Gamespace is where and how we live today. It is everywhere and nowhere: the main chance, the best shot

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Well Played 1.0: Video Games, Value and Meaning

Video games can be "well played" in two senses. On the one hand, well played is to games as well read is to books. On the other hand, well played as in well done. This book is full of in-depth close readings of video games that parse out the various

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Tabletop: Analog Game Design

In this book, people of diverse backgrounds talk about tabletop games, game culture, and the intersection of games with learning, theater, and other forms. Some have chosen to write about their design process, others about games they admire, others a

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Pangea Software’s Ultimate Game Programming Guide for Mac OS X

Brian Greenstone, the developer who programmed Nanosaur, Bugdom, Cro-Mag Rally, Enigmo, Otto Matic, etc. reveals his Mac programming secrets in this indispensable book.The book covers all of the nuances dealing with various Mac OS technologies such a

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Programming Linux Games

This is a complete guide to developingLinux games, written by the Linux gaming experts. It discusses important multimedia toolkits (including a very thorough discussion of the Simple DirectMedia Layer) and teaches the basics of Linux game programming

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The Art of Computer Game Design

This book is one of the pioneer works seriously about video game. It talks about such topics as what is a game, why people play games, and how to design a game. The author describes in detail what goes into the game design including many examples fro

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